11/26/2022 0 Comments Kerbal space program service bay![]() I lost sight of the ship, it shot off into the distance but I was able to hop inside and monitor progress from there.Įventually we landed and yes, all my rescued Kerbonauts were safe and secure. I didn’t try to get the Kerbonauts into their seats again but I left my ship drift toward low orbit before firing my rockets retrograde to lose height. To be continued …Įdit: I gave it one more go from the save file. Still, there’s a lad stuck on Duna and one on Eve too. Sorry guys, so close but you’re lost in space, possibly to the Kraken. I tried several times using a quick save but no luck. Unfortunately as soon as I warped again they went flying off again. I had to get them to leave their seats and board them again to sort things out. It seemed to work fine but when I switched back all my Kerbonauts were swinging wildly about. To speed my orbital decay I switched to a landing side and warped time while the rescue craft was around 40,000m. The Mun caught us again and I ended up outside the orbit of Minmus but then it was back to Kerbin. Getting back to Kerbin had it’s fair share of excitement. I even drove the other rover that had miraculously survived a crash to the rescue craft and had the two Kerbonauts strapped to external chairs. My destination is deep within a crater and this rover was too top heavy to trust at speed. After a quick repair of the wheels and a longer wait until sunrise I headed for my destination. I knew it was highland area but when I checked the internal cockpit altimeter and saw the needle sneak past 100m I luckily did not panic but set the rover down. It was a hair raising landing as it was inside a crater, after the sun had set. I landed successfully only 3km or so away from their location on the Mun. Everything was perfect for the rescue of two would-be-rescuers from a previous mission and the Kerbonaut they were going to rescue. It was able to land without parachutes from 4,000m. I built the rover described here, with some modifications of my own: Larger fuel tank, extra rockets. I then added a new section to the space station with 4 new docking ports. My lander has been down to Minmus twice collecting science and I sent one command module back to Kerbin brimming with science. It’s longer after I sent up more rocket fuel and RCS monopropellant. Update! The space station has progressed. It’s lucky that Jeb is a competent pilot and can manoeuvre his craft around with ease when a new section arrives. I’ll, umm, have to send those up on the next launch. OK, so there aren’t any spare docking ports. He better be, he might be there for quite a while! As you can see, Kenlorf Kerman is overjoyed with his new space station. The capsule on the surface side of the station can be detached and can fly back to Kerbin with any valuable science. It’s also made up of space craft from 3 different launches all docked together. #Kerbal space program service bay portableIt has a portable laboratory for processing science experiments brought up from the moon’s surface and plenty of fuel for refuelling. It’s still not easy but it’s not impossible. Balancing my craft is made a lot easier by “hacking gravity” to test that the RCS ports are in the right place, setting the camera mode to chase, and the docking alignment indicator makes final approach more manageable. However, after watching this video I tried again. It’s something I’ve mostly shied away from as it’s so frustrating. #Kerbal space program service bay fullThe first time you do it it’s like balancing a full cup of tea on a 1m pole while cycling down the road on a unicycle. Just over a year ago I docked two space ships in Kerbal Space Program for the first time. ![]()
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